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AI Insights · Timothy · July 2023

Top Down Games in Europe Q2 2023: Performance Overview

Discover the performance trends of the top 5 top down games on a unified platform in Europe during Q2 2023, with insights from Sensor Tower.

Top Down Games in Europe Q2 2023: Performance Overview

During the second quarter of 2023, the top 5 top down games in Europe witnessed varied performance trends across weekly downloads, revenue, and active users. Here's a closer look at how these games fared.

MONOPOLY GO! from Scopely, Inc. demonstrated a remarkable climb in weekly revenue, starting from approximately $353K at the end of March and peaking at around $2.9M by early June. Weekly downloads saw a significant spike in mid-April, reaching about 1.5M, followed by a gradual decline to around 605K by the end of June. The game maintained a strong weekly active user base, growing from 460K in late March to nearly 2.3M by the end of June.

Solitaire Grand Harvest by Supertreat had a consistent revenue stream, averaging between $1.1M and $1.2M weekly throughout the quarter. Downloads experienced a slight dip, starting at about 35K at the end of March and fluctuating to around 45K by the end of June. Active users remained relatively stable, averaging around 370K weekly, with a peak of approximately 393K in the final week of June.

Candy Crush Soda Saga from King maintained steady weekly revenue, hovering around the $1.1M mark, with minor fluctuations. Downloads showed a varied pattern, peaking at about 143K in late April and dipping to around 50K in late May, before recovering to approximately 83K by the end of June. The game had a robust active user base, starting at 1.8M in late March and slightly decreasing to around 1.6M by the end of June.

Match Masters ‎- PvP Match 3 by Candivore LTD saw its revenue fluctuate, starting at around $1.1M in late March and experiencing a dip to approximately $820K in early June, before rising again to about $977K by the end of June. Downloads decreased from around 107K in late March to approximately 57K in mid-June, with a notable spike to about 117K in the final week of June. Active users varied, peaking at around 1.1M in early April and stabilizing at around 1.1M by the end of June.

Clash Royale by Supercell exhibited significant revenue fluctuations, starting at approximately $547K in late March, peaking at about $1.3M in early June, and closing the quarter at around $1.2M. Downloads were relatively stable, ranging from about 127K to 227K, with a peak in mid-June. The game maintained a strong active user base, starting at 20.4M in late March and reaching approximately 22.2M by mid-June, before slightly decreasing to around 21M by the end of the quarter.

These insights, provided by Sensor Tower, highlight the diverse performance trends of top down games in Europe during Q2 2023. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023